Of course, in the end, it’s all fun and games, and sitting at home isn’t going to fix all of our problems. Even if we couldn’t control what was happening beyond our front door, we were the masters of our domain, as far as our living rooms were concerned. And never before has there been so much freedom in how we create that experience: Between AAA titles that pushed the boundaries of the open-world concept to unimaginably beautiful new heights ( The Legend of Zelda: Breath of the Wild) to indies that sent us tunneling down absurdist rabbit holes ( West of Loathing), the games we played in 2017 reflected the expanding chaos of our world, trading in linear pathways for freeform silliness ( Super Mario Odyssey) and easy relaxation for carpal tunnel-inducing mindfuckery ( Getting Over It With Bennett Foddy). After all, we’re talking about a medium that distinguishes itself from other artistic formats in the agency it gives to its recipient, placing the experience of a video game as much in the hands of the player as in the hands of the developer. But is escapism in itself really so shallow? Is it so low to seek visceral immersion in this terrifying and numbing reality we’ve found ourselves in? And more importantly, if we’re going to burn away our hours staring at a screen, why just absorb when we can participate?Īmid another year wherein it seemed as if the amount of music to listen to and TV to watch reached a breaking point, video games pushed forward yet again as one of the defining platforms of our time. The old guard has a vested interest in inflating the significance of the media we consume in our spare time, in making us feel as if it’s our collective duty to remain caught up with the season’s latest rehashes on contemporary issues. But at the end of the day, sitting on the couch is just something we all need sometimes. We might feel like we’re doing serious work when we catch up on arthouse films or when we listen to music that preaches values we believe in. Inventory management automation is here to stay, but we believe machine vision and barcode scanning will play a massive role in its future development.Welcome to Screen Week! Join us as we explore the films, TV shows, and video games that kept us staring at screens. To be clear, by automation we mean retail shelf robots/ autonomous mobile robots (AMR) and autonomous guided vehicles (AGV). These are already providing automated order picking, putaway, and inventory scanning.īut it also includes drones in the warehouse, automatic sorting and retrieval systems that are also in use today. All these vehicles and systems use cameras to guide and scan barcodes. Right now, two trends are easy to spot in the warehouse, distribution center, and retail floor:Ĭameras are providing the opportunity to innovate the whole inventory scanning area and Machine Vision is the driving technology behind this trend. In addition to scanning barcodes, these automated devices with cameras can combine with other technologies to measure or recognize objects and check for out-of-stocks. The data can be fed to WMS/ERP systems, and management can be alerted to situations requiring intervention.Īt Scandit, we see considerable interest in our Barcode Scanner SDK for inventory management automation on both Linux and Windows systems. The cameras and processors are widely available. One or more 5MP+ cameras and a suitable processing platform (NVIDIA Jetson, ASUS Tinker, or other SBCs) allow barcode scanning and other AI-based machine vision software to run at the edge or stream images to another device or server for distributed or cloud processing. The scanning software locates the barcodes in a video stream or on single images, decodes the barcodes, and provides the decoded data to the software application. Using Scandit MatrixScan, many codes can be located and decoded in the same image to speed up the system’s performance.
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